RealAudio
Vs. Windows Media Audio Vs. SHOUTcast
Determining which format is right for your broadcast
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In the
land of streaming audio, there are three heavy-hitting formats:
Microsoft's Windows Media Audio (WMA), RealAudio and SHOUTcast.
Since their inception, all three formats have developed
their own unique characteristics, but their basic mantra
remains the same: Create the highest quality audio and video
using the smallest file sizes and stream them quickly and
seamlessly to the masses regardless of the users' connection
speeds.
From a listener's
standpoint, aside from the looks of the players, the products
pretty much serve the same purpose. So, just what is it
that makes any one of these formats better or worse than
another? A closer look at each one will help you decide
which direction to take for your station.
Windows
Media Audio |
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Microsoft has
its own form of streaming called Windows
Media Audio,
or WMA. According to the big guys, WMA:
- Provides FM-radio-quality
sound to all modem users and CD quality at half the bit
rate of MP3.
- Provides the
widest range of bandwidths for high-quality streaming,
from mono-quality audio at 2.4 kilobits per second (Kbps)
to broadcast-quality video at greater than 6 megabits
per second (Mbps).
- Conserves
network bandwidth by delivering a single multicast stream
to support unlimited end users.
- Supports more
than 2,000 listeners connecting at 28.8 Kbps on a single-processor
Pentium II server.
Sounds great,
huh? Well, the fact of the matter is that as much as I hate
to admit to liking Microsoft products, the company's streaming
technology is pretty cool.
First let's look
at the audio compression. WMA uses Advanced Streaming Format
(ASF) files, which are about half the size of MP3s of equal
sound quality. Check out this really nice eye-opening exp-ear-riment
at www.INYC,
where you can listen to a 10-second sample of an MP3 encoded
at 128 and then hear the same snippet encoded in WMA. They
sound nearly identical, but the MP3 is literally twice as
big in file size. The folks at Globix go even further by
comparing
an MP3 and a WMA file of the exact same file size, and
the difference is amazing. For those of you concerned with
hard-drive space issues, WMA is no doubt the best way to
go. Imagine packing twice as much music onto your hard drives
for playback or onto CDRs. Unbeatable quality, hands down.
(Excuse me while I slit my wrists for praising Microsoft.)
WMA files may
also be encrypted and secured against unauthorized distribution
via Windows Media Digital Rights Management (DRM) features.
So, for those concerned with copyright issues, you can basically
guarantee that if your files are stolen from your server,
you won't be responsible for distributing copyrighted works.
What about the
streaming? Within roughly five minutes from the time I started
downloading the free Windows
Media Tools 4.1, I was streaming audio to the world.
The software is entirely too easy to use. After installing
it, I simply went to my Start menu/Program Files/Windows
Media folder and clicked on Windows Media Encoder. Then
click on Quick Start, select a bit rate to stream and hit
the record button (which actually looks like a play button).
That's it.
The downside
to using WMA is that you can only encode audio that is being
received via the line-in jack on the back of your sound
card. If you wanted to play MP3s, you would need to go to
an electronics store and buy yourself a short audio cable
with 1/8" stereo plugs on both ends and plug the output
jack of your card into the input jack. Not really a big
hassle, I suppose, but then you've eliminated your ability
to use a microphone for speaking over the music. You could
use the built-in microphone that came with your computer,
but those sound absolutely horrible.
Your only alternative
would be to purchase a small mixer (Radio
Shack has a good one), with enough inputs to accommodate
a stereo input (from the output of your sound card) and
a microphone input as well as a stereo output (to run into
your line-in jack). Then you could blend your voice in over
the music. A more advanced broadcast would do well with
a larger mixer (again, Radio
Shack has one) so you could use your CD player, MP3s
and a record player along with your microphone to create
a nice, well-balanced broadcast using various sources on
the fly.
The other minor
downside to this method of broadcasting is that the processing
can be rather draining on your system when trying to play
MP3s. Your computer will first be decoding an MP3 into an
analog format so that it can play the file through your
sound card and out of the back. At the same time, it will
be listening to what is coming in from the line-in jack
on your sound card and encoding it to the .asf format for
the stream. Finally, it will be spitting out all of the
encoded information as fast as it can. This won't really
be much of an issue on today's newer and faster machines,
but those of us still in the Dark Ages of computing, like
myself (266MHz), will find our PCs breaking a sweat after
a while.
SHOUTcast
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Last but certainly
not least is SHOUTcast,
Nullsoft's pioneering foray into the streaming media market
bonanza. With the SHOUTcast plug-in, Winamp users can stream
the output of their Winamp right into the depths of cyberspace
for others to hear. The software is free, and the technical
information on the SHOUTcast Web site should be sufficient
to walk you through the setup process.
Like WMA, SHOUTcast
is capable of delivering a high-quality stream. Using the
line-in plug-in, you can also take advantage of your sound
card's line input, allowing you to use a microphone or other
outside sources for your broadcast.
There are many
things about SHOUTcast that I think make it the No. 1 choice
for the independent or poor broadcaster. At the top of the
list would be the many plug-ins available for Winamp. Any
Winamp plug-in will work on your broadcast, including equalizers
(for tone adjustment), cross-faders and more, which gives
you quite a bit of control over the "sound" of
your show without having to go out and purchase mixers and
other signal-processing devices. There are also plug-ins
to update the HTML on a Web page, letting you list recently
played tunes, current song information and much more on
the site you've set up for your broadcast.
Since the birth
of MP3, Winamp has been known worldwide as a leader in MP3
playback, and although there are MP3 players cropping up
all over the place, Winamp has the distinct advantage of
having cornered the market way before it became cool to
listen to MP3s. So if you're streaming using SHOUTcast,
you've got a built-in crowd of millions of people just starving
for something new to play on their Winamps. If that wasn't
enough, RealAudio players can now listen to SHOUTcast streams,
too. Soon you'll be able to broadcast to users of
three of the biggest streaming media players by simply using
your SHOUTcast plug-in with your Winamp player.
SHOUTcast streaming
also allows you to easily comply with federal regulations
by streaming the artist's name as well as song and album
titles in the Winamp display as each song plays . This is
absolutely essential if you want to remain a legitimate
broadcaster. You simply can't provide this kind of information
on the fly with WMA, and without shelling out a few grand
to see what happens in the full-blown version of RealServer,
I can't tell you if it's possible with their software (but
I'm pretty sure that would probably cost extra).
If you're using
SHOUTcast, bandwidth is no longer an issue either. If you've
got enough line speed to spit out at least one good stream,
there are a number of companies that will take it and relay
it for you, giving you access to a much larger audience
than you would possibly be able to handle on your own line.
So, there you
have it in a rather large nutshell. Whether your pockets
are full of lint or cash, it is possible to start your own
broadcast quickly and easily on just about any computer,
with any speed connection.
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